All Time Top5 Most Played Dota Heroes
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DOTA HEROES BACKGROUND


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The ranking is legit from dotabuff  but remarks were human made :-)

Pudge1.) PUDGE (the Butcher)
This fat, ugly, and smelly hero got the highest score. LOL.
Matches played upto 268,174,018 and pick rate of 31.52%.

Cardel2.) SNIPER (Kardel Sharpeye)
The old impotent dwarf, his life is full of utmost dullness.
Matches played upto 217,331,639 and pick rate of 25.45%.

Mortred3.) PHANTOM ASSASSIN (Mortred)
The lesbian fighter who defeated Alexander the gay :-).
Matches played upto 182,564,543 and pick rate of 21.37%.

Juggernaut4.) JUGGERNAUT (Yurnero)
Spinning his life till totally broke, become beggar in Penang.
Matches played upto 162,474,949 and pick rate of 19.01%.

Invoker5.) INVOKER (Kael)
He went crazy in collecting magics, ended in mental hospital.
Matches played upto 161,970,967 and pick rate of 18.96%.

6.73 Dota Map Introduced 4 New Heroes

SKYWRATH MAGE-Dragonus is a sky-bound sorcerer astute in the arts of arcane warfare. Mystical in nature and veiled in secret motives he joined the sentinel to battle the scourge.




GOBLIN SHREDDER-Deep in the Forgotten Forests there is money to be made. No one knows this, and the dangers that lie within better than the goblin inventor Rizzrak.





EMBER SPIRIT-In sword forging furnaces of war, something powerful was taking shape. In a desperate bid to make superior weapons a sword smith by the name of Xin captured and bound a fire spirit to his forge.




LEGION COMMANDER-My name is Tresdin, and there is a great threat growing in my kingdom. And that threat is the waves of filthy non-human refugees who litter our street corners and whose mongrel languages.

Rubick (the Grand Magus) Introduced at 6.72

Rubick, The Grand Magus Story:
Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge.

DotA 6.72b Changelogs (Patch Notes):
• Living Armor now regenerates buildings only in a 900 aoe
• Leech Seed cooldown rescaled from 12 to 18/16/14/12
• Treant Protector base armor reduced by 1
• Essence Shift no longer permanently steals attributes
• Restored Shadowraze's original visual effect
• Recolored Spiritbreaker during Charge of Darkness to make it clear that he is no longer magic immune since 6.72
• Fixed a PPC Mac only bug that caused crashes on map selection Make sure to delete the old map and restart
• Fixed a bug that caused saving and reloading to crash
• Fixed a bug with Infest and -switch
• Fixed a bug with Living Armor and -switch
• Fixed a possible fatal error with Whirling Axes on map edges
• Fixed Troll's bash not getting leveled up properly
• Fixed the lowest level of bkb and cheese being stealable
• Fixed Dragon Knight Elder Form interaction with Telekinesis causing the model to be stuck on the ground
• Fixed Wisp appearing in -randomint
• Fixed a bug with Whirling Axes and -swap
• Fixed some problems with Timewalk that caused it to drag performance down a lot
• Fixed a few other misc bugs

2 New DOTA Heroes at 6.70 Map

PHOENIX ICARUS
Ancient scriptures spoke of seven sacred emanations of light, and of their convergence in great conflict. The collision of these rays upon the mortal realm created a pyre of the highest purity, giving birth to the mythical Phoenix. As a manifestation of divine flames, Icarus can discharge either flames of death and destruction beam of energy that he can emit can incinerate whole armies from across the battlefield. Unafraid to utilize his own life-force in order to vanquish his enemies, Icarus can also harness the direct power of the sun to create stellar explosion. Skills as follows. Icarus Dive, Fire Spirits, Sun Ray, Supernova (ultimate).

YMIR, TUSKAR
Hailing from Borean Tundra. Ymir is one of the wisest Tuskarr warriors. Acquainted with years of warfare experience against raiding Ice Trolls and Nerubian Spiders that beset his village during younger years. Ymir eagerly volunteered himself into ranks of the Sentinel to help halt the notorious rise of the Lich King. A specialist in controlling the element of ice, Ymir's prowess lies in surprising enemies with frost magics. His arsenal not only cosists of propelling Snowballs and hurling shards of solidifying ice, but also conjuring massive snowstorms that greatly impede his enemies' battle efficiency. Skills as follows. Ice Shards, Snowball, Frozen Sigil, Warlus Punch (ultimate).

New Game Heroes of Newerth (HON) vs DOTA

A new DOTA like pc game "Heroes of Newerth" is catching-up the popularity. One of the most improved in HON is graphics. The heroes profile were also different but the rest of the games were fairly identical. You might want to see HON's trailer and its close equivalent DOTA Heroes below.



DOTA HEROES EQUIVALENT with HON.
CLICK THE IMAGE TO ENLARGE!


HEROES of NEWERTH (HON) GAMEPLAY
Each game of Heroes of Newerth pits two teams of 1 to 5 players, called the Legion and Hellbourne, against each other. Each player selects a single hero to play from a pool of sixty, via one of several selection rotations. During the match, heroes will gain experience and gold by destroying enemy NPC units, players or structures, and customize their character with skills and items as the game progresses. The gameplay consists of each team "pushing" a lane of creeps toward an enemy tower and destroying it, each lane contains three towers which must be destroyed in order to make the barracks structures in the enemy base vulnerable to attack. Once a barracks is destroyed, the team that destroyed it gains mega creeps in that lane, these are a more powerful version of standard NPC's that give less gold when killed. A game ends either when one of the teams' loses its two inner most towers and the main structure is destroyed - either the Tree of Life for the Legion, or the Sacrifical Pit of the Hellbourne. A team may also concede at any point beyond fifteen minutes into the match.

DOTA ORIGIN

DOTA (Defense of the Ancients) is basically a map made specifically for WC3: The Frozen Throne. The map was initially developed by Eul which known as a mapmaker itself. During that time, a number of variations were being done. Later on a named Guinsoo continue the works, improved the map until it become popular. However, Guinsoo’s time had come to an end too and another person named IceFrog took over the place and currently the main programmer of the DOTA MAP. Who’s the lucky next?

Now let’s play DOTA…It is actually a 1v1 up to 5v5 versus game. Where the players can select hero from both sides, the "Sentinel" (known to be the good heroes) or "Scourge" (known us corrupted heroes). There were stories that will explain how these heroes went on separate allies. Meanwhile, to win the game each team should push and destroy towers all the way down to the main tower at the center of each rival base. But it is not that easy as you thought. At first all heroes were level 1, by killing opposing heroes and creeps they will gain gold and be upgraded until level 25. In addition, each hero can gain 4 types of skills as they level-up and the skills can also be upgraded 4X. The accumulated gold can be used for buying items that improve Hero's attributes. There are only 6 slots allotted for each hero so only 6 items can be carried. Some items can also be upgraded going forward on the battles. Thus, the more hero and/or creeps you killed the faster the level-up you’ll make and the more money you can get for buying better items. But extra care is also important as you will lose gold when you get killed. DOTA is more victorious by team work than solo or selfish play. A good combo and teamwork of skills by each team hero will mostly overwhelm the opponents in every clash until the end game. So what are you waiting for, go play Dota and sure you'll have fun! Thanks!

DOTA GAME PREVIEW (courtesy by Youtube)

DOTA CHEATS

I am personally NOT recommending any cheats in DOTA game as it'll put risk into your Garena accounts or to your credibility as a player. Other dota players or the Garena itself might BAN you forever if you caught cheating. Anyways, if you want it for fun or personal use only, there lots of collided dota maps available where you can activate cheats for individual hero. To know more about collided maps, you may click this link "Collided Dota Maps" and search details and downloads yourself. HAVE FUN!

Tauren Cgieftain (Cairne Bloodhoof)

Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.

HERO ABILITIES (Attack range of 128)
1.)Echo Stomp - Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconscious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is separated from you, it will still perform its part of the spell. 1.4 second cast time.
2.)Ancestral Spirit - The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While separate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.
3.)Natural Order - The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.
4.)Earth Splitter - Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.

Are you an experienced player with Tauren Cgieftain? Please leave comments below for anything you can share about items build, skills combo, strategy, etc. Thanks!

Batrider (Jin'zakk)

Once an expendable spy, Jin'zakk has outlived the suicidal tendencies of other Bat Riders to create a unique style, one that favours control and precision instead of wanton destruction. His years of battle experience have allowed him to innovate creative uses for his fiery arts: He can douse enemies in a bath of sticky oil that restricts their movements before igniting it, fire an explosive that blows enemies away, or take flight to leave behind a trail of flame. However, his most deadly skill involves lassoing his opponent and dragging the unfortunate foe into the arms of his allies.

HERO ABILITIES (Attack rAdd Imageange of 375)
1.)Sticky Napalm - Targets an area and drenches it in very sticky oil. Amplifies any fire damage and slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stack up to 10 times.
2.)Flamebreak - Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.
3.)Firefly - Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him. Lasts 15 seconds.
4.)Flaming Lasso - Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves. Does not drag units onto impassable terrain. Teleporting or blinking will break the lasso.

Are you an experienced player with Batrider? Please leave comments below for anything you can share about items build, skills combo, strategy, etc. Thanks!

Shadow Shaman (Rhasta)

Once a gifted troll witch doctor, young Rhasta was well versed with the secrets of voodoo magic. When the war between the Sentinel and the Scourge began, Rhasta, then a Shadow Hunter, offered his allegiance to the Sentinels to vanquish the Scourge once and for all. While he was gifted as a witch doctor, Rhasta is a genius as a shadow hunter, exceeding his master by mastering the art of summoning multiple serpent wards, binding enemies for a short time and casting elemental lightning to several units.

HERO ABILITIES (Attack range of 500)
1.)Forked Lightning - Calls forth a cone of lightning, hitting multiple enemy units for damage.
2.)Voodoo - Transforms an enemy unit into a random critter, disabling special abilities.
3.)Shackles - Magically binds a target enemy, so that it cannot move or attack. Deals 40 damage per second.
4.)Mass Serpent Ward - Summons 8 immobile serpentine wards to attack enemies. The wards are immune to magic.

Are you an experienced player with Rhasta? Please leave comments below for anything you can share about items build, skills combo, strategy, etc. Thanks!

Witch Doctor (Vol'Jin)

Vol'Jin is a risk-taker. Anyone who has ever crossed paths with him can tell you that. As a voodoo priest, you need a certain degree of it. It's too bad he never learned the value of discretion. Vol'Jin's experiments in jungle magic yielded brilliant results- the ability to mend wounds, casks filled with paralyzing combinations of herbs that could scatter for miles, and even a curse capable of stripping the life force from a living being. Of course, no amount of power gained goes without notice. As Vol'Jin's experiments became more and more unstable and destructive, the Lich King made his move.

HERO ABILITIES (Attack range of 600)
1.)Paralyzing Cask - Vol'jin launches a cask of paralyzing powder that bounces between foes, stunning those affected for a short period of time (1 sec on Hero, 5 on creeps). Deals damage per bounce to non-hero units. First impact lasts 1.5 seconds.
2.)Voodoo Restoration - Vol'jin focuses his voodoo magic to heal nearby allied units.
3.)Maledict - Targets an area with an ancient voodoo curse. Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the beginning of the curse. Lasts 12 seconds
4.)Death Ward - Summons a deadly ward to attack enemy heroes.

Are you an experienced player with Vol'Jin? Please leave comments below for anything you can share about items build, skills combo, strategy, etc. Thanks!

Twin Head Dragon (Jakiro)

Originally found gnawing at the roots of the World Tree during an excavation, this magnificent Chimaera's age is impossible to determine. With his large snapping heads and aggressive, unpredictable behavior, Jakiro is an intimidating creature to say the least, yet is loyal to the Sentinel for reasons all his own. Due to his mystical nature, he has a strange affinity with the elemental forces of ice and fire. This allows him to devastate all in his path, and he is more than capable of keeping his opponents in his line of fury. The Scourge would do best to be wary of this dragon, lest they all freeze and shatter as their precious Frozen Throne melts before their eyes.

HERO ABILITIES (Attack range of 400)
1.)Dual Breath - Jakiro's twin heads let loose an icy blast followed closely by a wave of fire, each dealing initial damage. Enemy units are both slowed and dealt fire damage per second for 4 seconds.
2.)Ice Path - Creates a path of ice in front of Jakiro. After 0.5 second, the path explodes and freezes nearby enemy units.
3.)Liquid Fire - Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AoE), and slow their attacks. Lasts 5 seconds. This affects units and buildings.
4.)Macropyre - Jakiro unleashes a line of pulsing flame strikes in front of him. Each flame strike deals damage per second for 5 seconds, and has a 200 AOE radius. Distance increases per level.

Are you an experienced player with Jakiro? Please leave comments below for anything you can share about items build, skills combo, strategy, etc. Thanks!

Tormented Soul (Leshrac the Malicious)

Torment around me. Torment in me. Torment be with me. And let us conquer our foes. They do not understand our pain. Do you? No. Not a soul can. And for that, We shall make them feel the torment... The torment that inhabits my soul.

HERO ABILITIES (Attack range of 600)
1.)Split Earth - Splits the earth under your enemies' feet. Deals damage and stuns for a short duration.
2.)Diabolic Edict - Saturates the area around Leshrac with magic, causing random explosions to enemies.Lasts 8 seconds.
3.)Lightning Storm - Calls a lightning storm that hits nearby enemies.
4.)Pulse Nova - Summons a Pulse Nova every second to damage nearby enemies.

Are you an experienced player with Tormented Soul? Please leave comments below for anything you can share about items build, skills combo, strategy, etc. Thanks!

Tinker (Boush)

Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machines and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of this goblin.

HERO ABILITIES (Attack range of 500)
1.)Laser - Fires an intense beam of light at a target, dealing damage and blinding all in the area for 9 seconds. Deals precise damage.
2.)Heat Seeking Missile - The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.
3.)March of the Machines - Calls in hordes of robotic goblins to destroy your enemies.
4.)Rearm - Instantly reloads the Tinker's weapons.

Are you an experienced player with Tinker? Please leave comments below for anything you can share about items build, skills combo, strategy, etc. Thanks!

Shadow Priest (Dazzle)

Little is known to the Shadowtooth Clan, likely because this group of shadowy trolls never unveil the secrets of their mystifying sacrament. Nevertheless, the Loa they worship is much more powerful than most elementals, thus their favors must be kept in confidentiality. In return, these Primal Gods granted these trolls the power over paralyzing toxins, life-bending voodoo, and even endowment of life beyond the grave. A living eternity of death and misery, Dazzle now marches within the ranks of the undead, announcing the apocalypse of the Scourge that may lead them to much anticipated ascendancy.

HERO ABILITIES (Attack range of 500)
1.)Poison Touch - A poisonous magic is placed on an enemy unit causing it to move slowly becoming paralyzed. The longer the poison takes to set in, the slower the unit will become. After the poison sets in, it takes physical damage per second for 7 seconds. Target moves slower per level.
2.)Shallow Grave - Shallow Grave prevents any damage from killing the targeted hero for 5 seconds.
3.)Shadow Wave - Sends forth a Shadow Wave to heal a few units. Healed units also damage a small area around them for the same amount. Dissipated damage is Physical.
4.)Weave - A powerful shadow magic used to increase or decrease defenses over time. Changes armor by 1 every second. Affects allied and enemy heroes in a 600 AOE.

Are you an experienced player with Dazzle? Please leave comments below for anything you can share about items build, skills combo, strategy, etc. Thanks!

Ogre Magi (Aggron Stonebreaker)

Ogres, a race bred to be warriors, have no experience with the arcane arts, leaving Aggron, who was born with a rare affinity to magic, without guidance regarding his innate abilities. His own force of will harnesses his talent to produce elemental flames and explosions that consume his opponents. Being a natural warrior, he reaches into his own aggression to fuel his comrades' lust for battle. His savage, untapped magical potential is prone to fiery outbursts which enhance the potency of his spells. A towering force built on strength and magic, Aggron is honored by his people and feared by his enemies.

HERO ABILITIES (Attack range of 100)
1.)Fireblast - Blasts an enemy unit with a wave of fire. Deals intense damage and stuns for 1.5 seconds.
2.)Ignite - Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and move more slowly. Lasts 7.5 seconds.
3.)Bloodlust - Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.Lasts 30 seconds.
4.)Multi Cast - Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast.

Are you an experienced player with Ogre Magi? Please leave comments below for anything you can share about items build, skills combo, strategy, etc. Thanks!

Necro'lic (Visage)

A terrifying spirit created by uniting a thousand of souls of the warriors fell in the War of the Magi; Visage roams this world with never-ending thirst for souls. This restless ghost consumes the essence of the enemies he slays, and the death moan of his victims is what he enjoys the most. The weakening power of his wrath puts even the greatest warriors in misery, and the sight of sky filled with Visage and his undead minions is unimaginable. He is a nightmare in its worst, most sickening form, a true living horror, the Necro'lic.

HERO ABILITIES (Attack range of 600)
1.)Grave Chill - Visage drains the life from a target, slowing its attack and move speed. He then gets bonuses equal to those drained. Lasts 10 seconds.
2.)Soul Assumption - Units that die near Visage regenerate him and give him 6 bonus damage. Enemies denies don't count. Lasts 30 seconds.
3.)Gravekeeper's Cloak - Causes any damage taken by Visage to be reflected and changed to heal all allies in an 800 AoE.
4.)Raise Revenants - Raises a revenant from a corpse.

Are you an experienced player with Visage? Please leave comments below for anything you can share about items build, skills combo, strategy, etc. Thanks!

Invoker (Kael)

Quas. Wex. Exort. The essence of a storm. The heart of a blizzard. The soul of a phoenix. After his people were broken and scattered to the corners of the earth, Kael was left with only the relics of his once great world. Thirsting for vengeance, he sold his own soul to Ner'Zhul, and in exchange acquired near limitless power. Taking on the mantle of the Blood Mages of old, the Invoker strode into war with nothing but the elements at his command. He can fuse the elements into deadly incantations, tearing apart the very heavens in his fury. His genius knows no bounds, and the Sentinel shall come to know the rage of the Invoker.

HERO ABILITIES (Attack range of 600)
1.)Quas - 0.75 HP regen per level per instance.
2.)Wex - Gives 2% AS and 1% MS per level per instance.
3.)Exort - 3 damage per level per instance.
4.)Invoke - Combines the properties of the elements currently being manipulated, creating a new spell at Invokers disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.

Are you an experienced player with Invoker? Please leave comments below for anything you can share about items build, skills combo, strategy, etc. Thanks!

Goblin Techies (Squee Spleen and Spoon)

Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly.

HERO ABILITIES (Attack range of 650)
1.)Land Mines - Plants an invisible mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away. You may only have 15 mines placed at a time.
2.)Stasis Trap - Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.
3.)Suicide Squad, Attack! - Sacrifice yourself for the greater good. Deals massive area of effect damage.
4.)Remote Mines - Plants an invisible mine that will only activate when triggered. Doesn't damage buildings. Lasts 8 minutes.

Are you an experienced player with Goblin Techies? Please leave comments below for anything you can share about items build, skills combo, strategy, etc. Thanks!

Tidehunter

Greatest of the sea giants, Leviathan was sealed away in the aftermath of the war between the Old Gods and the Titans in ancient times. Now released by the Lich King to aid in his crusade against the Sentinel, he cleaves through waves of enemies with his mighty anchor, breaking enemy sieges before they even begin. As terrible a foe on land as he is in water, those who stand before the Tidehunter are swept away in a sea of spikes, eviscerated as he closes in to pulverize those left to receive his wrath.

HERO ABILITIES (Attack range of 100)
1.)Gush - Summons a spirit of the tides to damage an enemy unit. Reduces the movement speed by 40% and armor of the enemy unit.Lasts 4 seconds.
2.)Kraken Shell - Creates a thick armor shell around Leviathan that protects him against attacks. Additionally, this ability occasionally removes negative buffs.
3.)Anchor Smash - Leviathan swings his mighty anchor with a vengeance. Gives a 20% chance to deal bonus damage to nearby enemies.
4.)Ravage - Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns. Area increases per level.

Are you an experienced player with Leviathan? Please leave comments below for anything you can share about items build, skills combo, strategy, etc. Thanks!