All Time Top5 Most Played Dota Heroes
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DOTA HEROES BACKGROUND


AKASHA (Queen of Pain)

Akasha is one of the many souls claimed by the blade, Frostmourne. Raised to serve the Lich King as a Banshee, she desired to become pure substance once more. Driving deep into the forests, she was able to subdue and possess a Succubus minion. Rightly bearing the title, Queen of Pain, she enjoys nothing more than inflicting massive damage on her foes, using both the poisonous strikes of her succubus host and the vicious howls retained from her Banshee nature. Akasha breaks her enemies' eardrums with torturing screams, some so loud they manifest into powerful waves that ripple across the lands, shattering all in their wake.
HERO ABILITIES (Attack range of 550)
1.)Shadow Strike - Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Slow quantity increases per level.
2.)Blink - Short distance teleportation that allows one to move in and out of combat.Costs 60 mana.
3.)Scream of Pain - The Queen of Pain lets loose a piercing scream, damaging nearby enemies.
4.)Sonic Wave - Creates a gigantic wave of sound which deals heavy damage to all units in a line.

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OBLIVION (Pugna)

Forcefully raised from the dead with little memory of his former self, Pugna is truly a terrible sight to behold. Retaining traces of necromantic magic, this shamble of bones finds sadistic pleasure in temporarily sending his enemies into a tormented dimension and greeting their return with a blast of unholy energy. Those who survived an encounter with the horror often recount with fearful eyes of how the Oblivion literally drains life from his enemies, giving him a brief, but satisfying, taste of the living.

HERO ABILITIES (Attack range of 600)
1.)Nether Blast - Creates a blast of exploding pulses from the Nether Plane, dealing damage to units and buildings.
2.)Decrepify - Pugna casts a powerful banishing magic on a unit. The unit is sent to the ethereal plane for a small period of time, reducing its movement speed by 50% and rendering it unable to attack. It takes 44% extra damage from spells.
3.)Nether Ward - Summons a Nether Ward that prevents enemy heroes from regenerating mana and can cast Mana Flare, which deals damage to enemy heroes as they cast spells.Lasts 25 seconds. Each level increases the area of effect of the Ward's Mana Flare, the Mana Flare damage, the negative mana regen and the hp of the ward.
4.)Life Drain - Pugna summons a very powerful draining magic that absorbs the life essence of an enemy unit. Lasts 9 seconds.

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NECROLYTE (Rotund'jere)

Slain for sins of heresy by men who declared themselves holy, death only gifted Rotund'Jere with an immense wrath for the living, that he can express by sending evil spirits at his foes. Taking pleasure and growing more powerful every time a living thing dies by his hands, each step of his reeks of death, and his very presence makes living things rot and wither. Now a master of torture and pain, the Necrolyte mercilessly slays any weaklings who might cross his path, always with a nasty smile on his dead face.

HERO ABILITIES (Attack range of 600)
1.)Death Pulse - The Necrolyte releases a wave of death from the core of his being, dealing damage to enemies and healing allies.
2.)Heartstopper Aura - The deathly air stills the hearts of his opponents, causing them to lose a percentage of their max health over time. 1000 AoE
3.)Sadist - Reveling in death and pain, the Necrolyte regains mana for killing units.
4.)Reaper's Scythe - Brings a target to full realization of its own mortality, dealing damage based on how much life the target is missing. Stuns for 1.5 seconds.

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LICH (Kel'Thuzad)

Forcibly raised from the dead by the Lich King to serve as his elite magical guard, the Lich has the burning cold of Northrend in his realm of control. Evoking numerous freezing blasts, his talent in life still remains in death. Delving into the essence of cold magic, he has the power to cause ice to condense into an orb that bounces from foe to foe, causing tremendous pain in its wake. Sacrificing his allies for magical power, the Lich is a murderer without a trace of warmth.

HERO ABILITIES (Attack range of 550)
1.)Frost Nova - Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds.
2.)Frost Armor - Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2 seconds.
3.)Dark Ritual - Sacrifices a target friendly unit to convert its hit points into mana.
4.)Chain Frost - Releases a jumping breath of frost that jumps 7 times.

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ENIGMA (Darchrow)

The result of a collapsed star entombed within a field of elemental magic, Darchrow is one of the most dangerous beings in existence, consuming hundreds of worlds into the void of his hate and hunger. He is not above using his own allies as portals for his own servants to come through. Capable of manipulating both void and shadow in combat, his greatest pleasure is to release the oblivion within him upon the world, creating an abyss that draws enemies ever closer to destruction.

HERO ABILITIES (Attack range of 600)
1.)Malefice - Focuses Darchrow's hatred on a target, causing it to take damage over time and become repeatedly stunned.
2.)Demonic Conversion - Splits a unit into 3 malevolent aspects of itself, coming under your control. Lasts 35 seconds.
3.)Midnight Pulse - Steeps an area in dark magic, causing all opponents who dare enter to take damage.
4.)Black Hole - Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage. Lasts 4 seconds.

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DEMON WITCH

A renegade wizard who delved deeper in studying demonic arts, this old aged archmagus was sentenced to damnation by the Dalaran council. As a last resort of escaping death, he performed a forbidden ritual and sold his soul to Archimonde's bidding. Without trace of compassion and with a twisted mind, he seeks retribution to his comrades. He commands earth to stagger those who hinders his path with sharp spikes or siphons their will out. Never hesitating to transmogrify others to impunity nor doubtful of ripping his enemy inward out with his fatal touch, Lion like a predator loves doing it all over again.

HERO ABILITIES (Attack range of 600)
1.)Impale - The Demon Witch releases his demonic magics into the ground in order to thrust solidified rock spikes along a straight path. This sends all his enemies into the air, only to take damage on their painful impact with the ground.
2.)Voodoo - Transforms an enemy unit into a random critter, disabling special abilities.
3.)Mana Drain - Absorbs the magical energies of a target enemy unit by taking mana from it every second. Lasts 4 seconds. Cast range improves per level.
4.)Finger of Death - Instantly rips at a target, attempting to turn it inside-out. Deals massive damage.

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Obsidian Destroyer

An obsidian construct brought to life through the ill conceived necromancy of the Lich King, Harbinger craves magic to make up for the emptiness brought on by the incomplete nature of its summoning. Ironically however, to devour the magic that it so desires, Harbinger must tap into his own pool of mana time and time again, expending to the point where it ends up with even less than it began with. Yet despite this, the Obsidian Destroyer is a proud servant of the Undead Scourge, and takes great pleasure in annihilating the foolish Sentinels it encounters through psionic exploitation.

HERO ABILITIES (Attack range of 450)
1.)Arcane Orb - Gives the Destroyer extra power to damage his enemies based on his remaining mana pool. Damage type is pure.
2.)Astral Imprisonment - Teleports a target allied or enemy hero into an astral prison. The hero remains separated from the real world for the duration of the spell. If cast on an enemy, Harbinger steals intelligence from the target. Intelligence is restored to the hero after 60 seconds.
3.)Essence Aura - Whenever a nearby allied hero casts a spell, it has a chance to restore a portion of its mana pool. Passively adds to the Destroyer's base mana pool.
4.)Sanity's Eclipse - The Obsidian Destroyer unleashes his full potential; his mind unleashes a psionic storm able to penetrate lesser minds with terminal force, dealing massive damage to them. More crafty minds are able to resist most of the damage, but they expend most of their energies to do so, losing 75% of their mana. Heroes with more intelligence than the Destroyer are unaffected.

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KROBELUS

Krobelus spent her living days as a fervent member of a cult of Death Sayers. Her belief in the ways of death and the perfect harmony it brings has given her dead spirit a chance to wreak havoc among the chaotic living. She uses her abilities to call upon carnivorous bats and long dead spirits to lay to rest all who still pump blood through their veins. She augments her powers through the use of witchcraft, and she is able to make opponents gape in fear, losing the focus needed to cast spells. She is devoted to death in all it's aspects, and would see all turned to ash.
HERO ABILITIES (Attack range of 600)
1.)Learns Witchcraft
2.)Carrion Swarm
3.)Silence
4.)Exorcism
KROBELUS 3KILLS (courtesy by youtube)

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DARK SEER

Thought by some to be among the most cunning and manipulative among the Scourge's varied champions, the dark seer Ish'kafel, living in exile from his people, is also the most secretive, for he speaks to no one but the Lich King himself. His unconventional talents, which lie in augmenting himself and allies with a variety of both defensive and offensive supportive castings, are quite unusual and versatile, often capable of turning the tide of battle before it even starts.
HERO ABLITIES (Attack range of 125,melee)
1.)Learns Vacuum
2.)Ion Shell
3.)Surge
4.)Wall of Replica
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ATROPOS (Bane Elemental)

Atropos is an elemental force personifying the nightmares and fear of this world. He manifests where there is promise of inflicting horror and feeding off dread. Sapping his foes' psyche heals him. Manifesting his enemies' fears, he greatly enfeebles their ability to fight. He revels in disabling foes by sending them into dread slumber. When need be he can rip his soul and force it into his foes, effectively immobilizing them with despair and pain. Atropos is, in one word, Fear.
HERO ABILITIES (Attack range of 400)
1.)Learns Enfeeble
2.)Brain Sap
3.)Nightmare
4.)Fiend's Grip
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VIPER

A malicious Drake tamed by the Lich King himself, Viper is a fierce, acid-spitting beast whose speed and agility surprises the most hardened of warriors. Cursing himself into a maddened rage, Viper charges into battle without regard of his own safety. His salivary glands produce stinging poison that causes enemies to writhe in pain, severely damaging their nerves. Be careful when facing this powerful monster...its dark silhouette may be the last thing you will ever see.
HERO ABILITIES (Attack range of 575)
1.)Learns Poison Attack
2.)Nethertoxin
3.)Corrosive Skin
4.)Viper Strike
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VENOMANCER

For those obsessed with death, poison is a necessary study. However, Lesale went a step too far. He experimented upon himself with various toxins and chemicals so that he could learn the secrets of death. These twisted his mind and mutated his body into a hideous creature which embodies an immense hatred for all things pure. He can strike enemies with a concentrated shot of poison or even spread a toxic gas throughout an entire area, severely weakening beast and human alike.

HERO ABILITIES (attack range of 450)
1.)Learns Venomous Gale
2.)Poison Sting
3.)Plague Ward
4.)Poison Nova

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SPECTRE

A darkness who was ancient even in the early days of the world's existence, Mercurial is the embodiment of rage and vengeance in the souls of those long dead. Haunting her enemies with relentless fervor, she is able to throw a dagger-like projectile that allows her to chase her prey beyond physical boundaries, and the fear and the desolation struck in the hearts of those who have the misfortune of encountering her alone is a pain impossible to withstand. Spectre's thirst for destruction is insatiable, and the upcoming struggle seems to be just what she was waiting for.
HERO ABILITIES (attack range of 100,melee)
1.)Learns Spectral Dagger
2.)Desolate
3.)Dispersioncolor
4.)Haunt
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TERRORBLADE

Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolise his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.
HERO ABILITIES (attack range of 100)
1.)Learns Soul Steal
2.)Conjure Image
3.)Metamorphosis
4.)Sunder
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SHADOW FIEND (nevermore)

A demon of the burning legion so abhorred that he makes the skin of even his fellow demons crawl, Nevermore is a creature of the shadows that consumes the souls of those around him. When the Shadow Fiend comes forth to battle, he augments his power with the souls he has consumed, bearing down on his enemies with spiritually enhanced attacks and powerful spiritual blasts. The Shadow Fiend is a terrifying opponent whom few have survived, and those who have perished under his tyranny have faced the most despicable fate of all.
HERO ABILITIES (attack range of 500)
1.)Learns Presence of the Dark Lord
2.)Necromastery
3.)Shadowraze
4.)Requiem of Souls
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